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ArenaOfRiches BTT

Arena of Riches

Front page of Arena of Riches

Disclaimer: Images are just for illustration purpose. I do not own any of the pictures.

Connecting To Facebook
Character Creation_HF
Main Menu_HF
Picture4

Disclaimer: Images are just for illustration purpose. I do not own any of the pictures.

Picture3

Disclaimer: Images are just for illustration purpose. I do not own any of the pictures.

Picture5

Disclaimer: Images are just for illustration purpose. I do not own any of the pictures.

Picture2

Result of our survey for our target audience.

Picture1

Result of the platforms that the users prefer.

Overall Flow Chart

Overall Flow Chart of the game flow.

FlowChart

Flow of the start of the game.

Moodboard

The theme and feels that we are going for.

Summary

Arena of Riches is a mobile game where we were given the design document to create a good user interface and experience to the mobile user from all walks of life. 

Duration

12 weeks

Team Size

Platform

Software

What I did

​
 

  • In-charge of the UX flow of a mobile game where player are allow to customize their characters before the start of the game.

  • Conducted surveys which enabled us to know who is our target audience and different type of platform that they prefer. 

  • Select the overall game feel and color to fit the theme of the mobile game.

Final Iteration

Main Menu

Main Menu

Connecting To Facebook

Connecting To Facebook

Hairstyle Selection

Hairstyle Selection

Preparing for Combat

Preparing for Combat

Skills selection

Skills selection

Target Selection

Target Selection

Target Selected

Target Selected

Deal Dmg

Deal Dmg

Mini Games

Mini Games

Result Screen

Result Screen

Main Menu

Main Menu

Disclaimer: Images are just for illustration purpose. I do not own any of the pictures.

Connecting To Facebook

Connecting To Facebook

Character Creation_HF

Character Creation_HF

Prepare for combat

Prepare for combat

Disclaimer: Images are just for illustration purpose. I do not own any of the pictures.

Target Select

Target Select

Disclaimer: Images are just for illustration purpose. I do not own any of the pictures.

Target receive damage

Target receive damage

Disclaimer: Images are just for illustration purpose. I do not own any of the pictures.

Mini Game

Mini Game

Disclaimer: Images are just for illustration purpose. I do not own any of the pictures.

UI Flow & Wire frames

The UI flow and wire framing of the overall game.

UI flow of a mobile game where players are allowed to customize their characters before the start of the game. 

Research & Survey

We researched the most downloaded games which were Candy Crush Saga, Clash of Clans and Clash Royale. 

Survey was conducted to understand our target audience for mobile. 

As such, we got the result that majority of the target audience are females. This enabled us to narrow down our target audience and work towards our goal. 

Also, we did research on the different type of mobile game that has the similar game play such as Fire Emblem Heroes, X-COM and Fantasy War Tactics R. 

Other than the target audience, we conducted surveys of various kinds of platforms that users would prefer. Eventually, we came to a conclusion that our users would prefer to play games on their phone. 

Mood Board

The "feel" for the overall game and the colors that we are going for are done in the mood board. Most of the things that we chose are more roundish as it depict innocence. As for colours, we chose something which is not to girly so that male users will still be able to play this game. 

All Contents © 2018 By Kwek Ye Jia

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