top of page
Switch BTT

Switch

Switch

Main Menu

Switch

Level Select

Switch

Tutorial

Switch

Tutorial

Switch

In-game

Switch

Pause Menu

Switch

UI flow for the overall game

Switch

Wire frame for level select

Switch

In-game wire frame for players' score

Switch

How to play screen wire frame; basic control and objective explanation page

Switch

How to play screen wire frame; interactive object explanation page 1

Switch

How to play screen wire frame; interactive object explanation page 2

Summary

Switch is a 2D multiplayer game where players have to compete with each other to reach the end of the goal without touching on the color platform that is shown.

Duration

7 weeks

Team Size

Software

Platform

What I did

    

​

  • Created UI art and adjusted the layout to minimize information on the screen. 

  • Planned out the tutorial level by introducing the basic mechanics slowly to the player.

  • Created art assets for environment and animated props.

Final Iteration 

Switch

Main Page

SWITCH_11012015_320 23_3_2018 4_12_15 AM

Level Select

SWITCH_11012015_320 23_3_2018 4_14_06 AM

Level 1

SWITCH_11012015_320 23_3_2018 4_12_47 AM

Level 1

SWITCH_11012015_320 23_3_2018 4_13_28 AM

Level 2

SWITCH_11012015_320 23_3_2018 4_14_17 AM

Level 3

SWITCH_11012015_320 23_3_2018 4_14_42 AM

Level 3

SWITCH_11012015_320 23_3_2018 4_15_05 AM

Pause Menu

HTP3

How to play Page 1

HTP2

How to play Page 2

HTP1

How to play Page 3

UI Flow & Wire frames

The general UI flow of our game. 

Tutorial Level

Progression Curve

Progression Curve

This is the progression curve which I did for tutorial level.

Basic Movement

Basic Movement

Teaching the players about the basic movement for player 1 and 2.

Basic Movement

Basic Movement

Teaching the players about the basic movement for player 1 and 2.

Core Mechanic

Core Mechanic

This would teach the player that when is the right time to step away from the colour of the platform that is being shown on the right hand side screen.

Collectibles

Collectibles

Introducing the power up collectible.

Enemies

Enemies

Introducing the enemies that need to be avoided.

Enemies

Enemies

Introducing the different types of enemies that need to be avoided.

Collectibles

Collectibles

Introduce another type of collectibles.

Enemies

Enemies

Introducing the different types of enemies that need to be avoided.

Goal

Goal

Teaching player the goal of the game.

I believe that by introducing the core mechanic and sub mechanic to the player one by one will allow the player to understand better.

Also, to place the enemies before the collectibles will act as a form of reward to keep the players going. 

Final Implementation of Tutorial Level

I scripted the Tutorial level using C#. This is the animated video to show how is it look like.

Art Assets 

Environment art assets
Tutorial

Level Select Background

Garden

Tutorial Background

Citieswcar

Level One Background

Cities

Level Two Background

CBD

Level Three Background

Animations

This gif shows the final implementation of the animations.

UI art

Buttons to show the players what to press during tutorial level.

When buttons are on hover.

All Contents © 2018 By Kwek Ye Jia

  • Black LinkedIn Icon
  • Black Google+ Icon
bottom of page